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Auri's skill in action, heal all friendly units by 4 every turn

Skill (or also known as Ability) is a unique action performed by every hero. Skills are only active while your hero is alive (if he perishes, his skills do not affect the remaining units).

Up to date excel sheet with skills by Icewizard263 is here: CQ Promotion Hero Boost List

Vocabulary[]

  • Unit: An Unit can either be a Hero or a Monster.
  • Monster: A Monster is a simple Unit and is defined by its Element, Damage, Health, and Cost.
  • Hero: A Hero is a more complex Unit. In addition to an Element, Damage and Health it possesses a Skill. Heroes do not have a follower cost attached to them. They are free.
  • Damage: Damage refers to the amount of attack power an Unit has.
  • Health: Health refers to the amount of Damage a Unit can sustain before it dies.
  • Armor: Armor is not part of a Unit but can be gained through Skills. It reduces the Damage a Unit takes through Attacks by a constant amount.
  • Element: An Element is an important part of any Unit. It can be one of the following: Air, Earth, Fire, Water, and Void*. (A, E, F and W for short.)
  • Elemental Advantage: Elemental Advantage dictates which Elements have an advantage over another. If a Unit fights another Unit of an inferior Element, the superior Unit deals 50% more Damage than it would normally. Void deals this superior damage to all elements but itself.
    Here are all Elemental Advantages: (Superior → Inferior)
Superior Inferior
Air Water
Earth Air
Fire Earth
Water Fire
Void All but Void
  • Cost: The cost of a Monster in Followers.
  • Alive: An Unit is considered Alive as long as it has more than 0 Health.
  • Death: An Unit dies at the end of a Turn if its Health was reduced to 0 or below.
  • Skill: A Skill of a Hero(Also: Hero Ability) can have widely different effects in battle. (See below for types of Skills)
  • Target: The Target of a Skill refers to Units that fit certain criteria. That criterion is usually an Element, or simply All. There is also a distinction between Friendly or Hostile Targets. Some Skills do not have a Target and affect the Hero with Skill itself.
  • Scalable: If a Skill is Scalable, then any effect the Skill has is depend on the Hero's Level.
  • Lineup: A Lineup is a sequence of usually 6 Units that are used in a Battle.
  • Frontliner: The Frontliner refers to the first Unit in a Lineup that is Alive.
  • Backline: The Backline refers to all Units behind the Frontliner.
  • Attack: An Attack refers to the dealing of Damage of a Frontliner to the opposing Frontliner. Attacks are made simultaneously by both the hostile and the friendly Frontliners once a Turn.
  • Turn: A Turn refers to one round in Battle, during which Attacks are made and Skills applied.
  • Battle: A Battle refers to a fight between two Lineups during which Turns happen until one of the Lineups has no Alive Units anymore.


Skills[]

Skill Buff Air.png Buff[]

  • Heroes:
Hunter
HeroHunter.png
Blank Disaster.png
Hunter
HeroHunter.png

MAX (LV99)
Damage Icon.png: 52(-38)Health Icon.png: 82(-60)
Stand of Common.png
14
22
1
HeroElementAir.png

Air creatures have
+2 attack

Stand of Common.png
14
22
1
HeroElementAir.png
Carl
HeroCarl.png
Blank Disaster.png
Carl
HeroCarl.png

MAX (LV99)
Damage Icon.png: 41(-29)Health Icon.png: 97(-69)
Stand of Common.png
12
28
1
HeroElementWater.png

Water creatures have
+2 attack

Stand of Common.png
12
28
1
HeroElementWater.png
Jet
HeroJet.png
Blank Disaster.png
Jet
HeroJet.png

MAX (LV99)
Damage Icon.png: 55(-39)Health Icon.png: 83(-59)
Stand of Common.png
16
24
1
HeroElementFire.png

Fire creatures have
+2 attack

Stand of Common.png
16
24
1
HeroElementFire.png
Ailen
HeroAilen.png
Blank Disaster.png
Ailen
HeroAilen.png

MAX (LV99)
Damage Icon.png: 75(-53)Health Icon.png: 64(-45)
Stand of Common.png
22
19
1
HeroElementEarth.png

Earth creatures have
+2 attack

Stand of Common.png
22
19
1
HeroElementEarth.png
K41RY
HeroK41RY.png
Blank Disaster.png
K41RY
HeroK41RY.png

MAX (LV99)
Damage Icon.png: 52(-36)Health Icon.png: 90(-62)
Stand of Common.png
16
28
1
HeroElementAir.png

Air creatures have
+3 attack

Stand of Common.png
16
28
1
HeroElementAir.png
Aquortis
HeroAquortis.png
Blank Disaster.png
Aquortis
HeroAquortis.png

MAX (LV99)
Damage Icon.png: 20(-12)Health Icon.png: 144(-86)
Stand of Common.png
8
58
1
HeroElementWater.png

Water creatures have
+3 attack

Stand of Common.png
8
58
1
HeroElementWater.png
Rudean
HeroRudean.png
Blank Disaster.png
Rudean
HeroRudean.png

MAX (LV99)
Damage Icon.png: 36(-24)Health Icon.png: 112(-74)
Stand of Common.png
12
38
1
HeroElementFire.png

Fire creatures have
+3 attack

Stand of Common.png
12
38
1
HeroElementFire.png
Ourea
HeroOurea.png
Blank Disaster.png
Ourea
HeroOurea.png

MAX (LV99)
Damage Icon.png: 50(-34)Health Icon.png: 94(-64)
Stand of Common.png
16
30
1
HeroElementEarth.png

Earth creatures have
+3 attack

Stand of Common.png
16
30
1
HeroElementEarth.png
Oymos
HeroOymos.png
Blank Disaster.png
Oymos
HeroOymos.png

MAX (LV99)
Damage Icon.png: 41(-27)Health Icon.png: 107(-71)
Stand of Common.png
14
36
1
HeroElementAir.png

Air creatures have
+4 attack

Stand of Common.png
14
36
1
HeroElementAir.png
Hama
HeroHama.png
Blank Disaster.png
Hama
HeroHama.png

MAX (LV99)
Damage Icon.png: 55(-37)Health Icon.png: 91(-61)
Stand of Common.png
18
30
1
HeroElementWater.png

Water creatures have
+4 attack

Stand of Common.png
18
30
1
HeroElementWater.png
Toth
HeroToth.png
Blank Disaster.png
Toth
HeroToth.png

MAX (LV99)
Damage Icon.png: 73(-49)Health Icon.png: 73(-49)
Stand of Common.png
24
24
1
HeroElementFire.png

Fire creatures have
+4 attack

Stand of Common.png
24
24
1
HeroElementFire.png
Bylar
HeroBylar.png
Blank Disaster.png
Bylar
HeroBylar.png

MAX (LV99)
Damage Icon.png: 59(-39)Health Icon.png: 89(-59)
Stand of Common.png
20
30
1
HeroElementEarth.png

Earth creatures
have +4 attack

Stand of Common.png
20
30
1
HeroElementEarth.png
T4URUS
HeroT4URUS.png
Blank Disaster.png
T4URUS
HeroT4URUS.png

MAX (LV99)
Damage Icon.png: 79(-59)Health Icon.png: 183(-137)
Stand of Rare.png
20
46
1
HeroElementEarth.png

All creatures have
+1 attack

Stand of Rare.png
20
46
1
HeroElementEarth.png
Nicte
HeroNicte.png
Blank Disaster.png
Nicte
HeroNicte.png

MAX (LV99)
Damage Icon.png: 148(-116)Health Icon.png: 102(-80)
Stand of Rare.png
32
22
1
HeroElementAir.png

Air creatures have
+4 attack

Stand of Rare.png
32
22
1
HeroElementAir.png
Forest Druid
HeroForest Druid.png
Blank Disaster.png
Forest Druid
HeroForest Druid.png

MAX (LV99)
Damage Icon.png: 67(-51)Health Icon.png: 191(-145)
Stand of Rare.png
16
46
1
HeroElementEarth.png

Earth creatures have
+4 attack

Stand of Rare.png
16
46
1
HeroElementEarth.png
Ignitor
HeroIgnitor.png
Blank Disaster.png
Ignitor
HeroIgnitor.png

MAX (LV99)
Damage Icon.png: 108(-84)Health Icon.png: 144(-112)
Stand of Rare.png
24
32
1
HeroElementFire.png

Fire creatures have
+4 attack

Stand of Rare.png
24
32
1
HeroElementFire.png
Undine
HeroUndine.png
Blank Disaster.png
Undine
HeroUndine.png

MAX (LV99)
Damage Icon.png: 52(-38)Health Icon.png: 216(-158)
Stand of Rare.png
14
58
1
HeroElementWater.png

Water creatures have
+4 attack

Stand of Rare.png
14
58
1
HeroElementWater.png
Jack'o Knight
HeroJack'o Knight.png
Blank Disaster.png
Jack'o Knight
HeroJack'o Knight.png

MAX (LV99)
Damage Icon.png: 111(-76)Health Icon.png: 175(-120)
Stand of Rare.png
35
55
1
HeroElementAir.png

+1 attack to All
creatures every 9 lvl

Stand of Rare.png
35
55
1
HeroElementAir.png
Rei
HeroRei.png
Blank Disaster.png
Rei
HeroRei.png

MAX (LV99)
Damage Icon.png: 313(-273)Health Icon.png: 361(-315)
Stand of Legendary.png
40
46
1
HeroElementAir.png

All creatures have
+2 attack

Stand of Legendary.png
40
46
1
HeroElementAir.png
Nebra
HeroNebra.png
Blank Disaster.png
Nebra
HeroNebra.png

MAX (LV99)
Damage Icon.png: 221(-181)Health Icon.png: 497(-407)
Stand of Legendary.png
40
90
1
HeroElementFire.png

All creatures have
+8 attack

Stand of Legendary.png
40
110
1
HeroElementFire.png
Hosokawa
HeroHosokawa.png
Blank Disaster.png
Hosokawa
HeroHosokawa.png

MAX (LV99)
Damage Icon.png: 370(-320)Health Icon.png: 310(-268)
Stand of Legendary.png
50
42
1
HeroElementAir.png

+1 attack to Air creatures
every 9 lvl

Stand of Legendary.png
50
42
1
HeroElementAir.png
Takeda
HeroTakeda.png
Blank Disaster.png
Takeda
HeroTakeda.png

MAX (LV99)
Damage Icon.png: 462(-396)Health Icon.png: 224(-192)
Stand of Legendary.png
66
32
1
HeroElementEarth.png

+1 attack to Earth creatures
every 9 lvl

Stand of Legendary.png
66
32
1
HeroElementEarth.png
Hirate
HeroHirate.png
Blank Disaster.png
Hirate
HeroHirate.png

MAX (LV99)
Damage Icon.png: 406(-350)Health Icon.png: 276(-238)
Stand of Legendary.png
56
38
1
HeroElementFire.png

+1 attack to Fire creatures
every 9 lvl

Stand of Legendary.png
56
38
1
HeroElementFire.png
Hattori
HeroHattori.png
Blank Disaster.png
Hattori
HeroHattori.png

MAX (LV99)
Damage Icon.png: 355(-307)Health Icon.png: 325(-281)
Stand of Legendary.png
48
44
1
HeroElementWater.png

+1 attack to Water creatures
every 9 lvl

Stand of Legendary.png
48
44
1
HeroElementWater.png
Ascended Rei
HeroAscended Rei.png
Blank Disaster.png
Ascended Rei
HeroAscended Rei.png

MAX (LV99)
Damage Icon.png: 650(-546)Health Icon.png: 750(-630)
Stand of Ascended.png
104
120
1
HeroElementAir.png

+1 attack to All creatures
every 3 lvl

Stand of Ascended.png
104
120
1
HeroElementAir.png
  • Description: Friendly Target's Attacks deal a constant amount more Damage
  • In-game Description:
    • All/Air/Earth/Water/Fire have + attack
    • Scalable: + attack to All/Air/Earth/Water/Fire every level
  • Notes:
    • After this Hero dies, its Skill is no longer in effect.
    • This increase in Damage is applied before Elemental Advantage.

Skill Protect Air.png Protect[]

  • Heroes:
Lady of Twilight
HeroLady of Twilight.png
Blank Disaster.png
Lady of Twilight
HeroLady of Twilight.png

MAX (LV99)
Damage Icon.png: 50(-30)Health Icon.png: 113(-68)
Stand of Common.png
20
45
1
HeroElementAir.png

All Creatures have
+1 armor

Stand of Common.png
20
45
1
HeroElementAir.png
Valor
HeroValor.png
Blank Disaster.png
Valor
HeroValor.png

MAX (LV99)
Damage Icon.png: 43(-33)Health Icon.png: 85(-65)
Stand of Common.png
10
20
1
HeroElementAir.png

Air creatures have
+1 armor

Stand of Common.png
10
20
1
HeroElementAir.png
Rokka
HeroRokka.png
Blank Disaster.png
Rokka
HeroRokka.png

MAX (LV99)
Damage Icon.png: 29(-21)Health Icon.png: 107(-77)
Stand of Common.png
8
30
1
HeroElementEarth.png

Earth creatures have
+1 armor

Stand of Common.png
8
30
1
HeroElementEarth.png
Pyromancer
HeroPyromancer.png
Blank Disaster.png
Pyromancer
HeroPyromancer.png

MAX (LV99)
Damage Icon.png: 45(-33)Health Icon.png: 89(-65)
Stand of Common.png
12
24
1
HeroElementFire.png

Fire creatures have
+1 armor

Stand of Common.png
12
24
1
HeroElementFire.png
Bewat
HeroBewat.png
Blank Disaster.png
Bewat
HeroBewat.png

MAX (LV99)
Damage Icon.png: 17(-11)Health Icon.png: 138(-88)
Stand of Common.png
6
50
1
HeroElementWater.png

Water creatures have
+1 armor

Stand of Common.png
6
50
1
HeroElementWater.png
Werewolf
HeroWerewolf.png
Blank Disaster.png
Werewolf
HeroWerewolf.png

MAX (LV99)
Damage Icon.png: 66(-41)Health Icon.png: 92(-57)
Stand of Common.png
25
35
1
HeroElementEarth.png

+1 armor to All
creatures every 9 lvl

Stand of Common.png
25
35
1
HeroElementEarth.png
Shaman
HeroShaman.png
Blank Disaster.png
Shaman
HeroShaman.png

MAX (LV99)
Damage Icon.png: 85(-65)Health Icon.png: 171(-131)
Stand of Rare.png
20
40
1
HeroElementEarth.png

Earth creatures have
+2 armor

Stand of Rare.png
20
40
1
HeroElementEarth.png
Nimue
HeroNimue.png
Blank Disaster.png
Nimue
HeroNimue.png

MAX (LV99)
Damage Icon.png: 94(-72)Health Icon.png: 162(-124)
Stand of Rare.png
22
38
1
HeroElementAir.png

Air creatures have
+2 armor

Stand of Rare.png
22
38
1
HeroElementAir.png
Geron
HeroGeron.png
Blank Disaster.png
Geron
HeroGeron.png

MAX (LV99)
Damage Icon.png: 102(-78)Health Icon.png: 154(-118)
Stand of Rare.png
24
36
1
HeroElementWater.png

Water creatures have
+2 armor

Stand of Rare.png
24
36
1
HeroElementWater.png
Faefyr
HeroFaefyr.png
Blank Disaster.png
Faefyr
HeroFaefyr.png

MAX (LV99)
Damage Icon.png: 70(-52)Health Icon.png: 194(-144)
Stand of Rare.png
18
50
1
HeroElementFire.png

Fire creatures have
+2 armor

Stand of Rare.png
18
50
1
HeroElementFire.png
Chroma
HeroChroma.png
Blank Disaster.png
Chroma
HeroChroma.png

MAX (LV99)
Damage Icon.png: 74(-54)Health Icon.png: 194(-142)
Stand of Rare.png
20
52
1
HeroElementAir.png

Air creatures have
+4 armor

Stand of Rare.png
20
52
1
HeroElementAir.png
Petry
HeroPetry.png
Blank Disaster.png
Petry
HeroPetry.png

MAX (LV99)
Damage Icon.png: 167(-123)Health Icon.png: 99(-73)
Stand of Rare.png
44
26
1
HeroElementEarth.png

Earth creatures have
+4 armor

Stand of Rare.png
44
26
1
HeroElementEarth.png
Zaytus
HeroZaytus.png
Blank Disaster.png
Zaytus
HeroZaytus.png

MAX (LV99)
Damage Icon.png: 76(-54)Health Icon.png: 200(-142)
Stand of Rare.png
22
58
1
HeroElementFire.png

Fire creatures have
+4 armor

Stand of Rare.png
22
58
1
HeroElementFire.png
Lady Odelith
HeroLady Odelith.png
Blank Disaster.png
Lady Odelith
HeroLady Odelith.png

MAX (LV99)
Damage Icon.png: 134(-98)Health Icon.png: 134(-98)
Stand of Rare.png
36
36
1
HeroElementWater.png

Water creatures have
+4 armor

Stand of Rare.png
36
36
1
HeroElementWater.png
Athos
HeroAthos.png
Blank Disaster.png
Athos
HeroAthos.png

MAX (LV99)
Damage Icon.png: 185(-159)Health Icon.png: 499(-429)
Stand of Legendary.png
26
70
1
HeroElementEarth.png

All creatures have
+2 armor

Stand of Legendary.png
26
70
1
HeroElementEarth.png
Shygu
HeroShygu.png
Blank Disaster.png
Shygu
HeroShygu.png

MAX (LV99)
Damage Icon.png: 415(-361)Health Icon.png: 261(-227)
Stand of Legendary.png
54
34
1
HeroElementAir.png

+1 armor to Air creatures
every 9 lvl

Stand of Legendary.png
54
34
1
HeroElementAir.png
Thert
HeroThert.png
Blank Disaster.png
Thert
HeroThert.png

MAX (LV99)
Damage Icon.png: 193(-165)Health Icon.png: 495(-423)
Stand of Legendary.png
28
72
1
HeroElementEarth.png

+1 armor to Earth creatures
every 9 lvl

Stand of Legendary.png
28
72
1
HeroElementEarth.png
Neptunius
HeroNeptunius.png
Blank Disaster.png
Neptunius
HeroNeptunius.png

MAX (LV99)
Damage Icon.png: 482(-412)Health Icon.png: 206(-176)
Stand of Legendary.png
70
30
1
HeroElementWater.png

+1 armor to Water creatures
every 9 lvl

Stand of Legendary.png
70
30
1
HeroElementWater.png
Ascended Athos
HeroAscended Athos.png
Blank Disaster.png
Ascended Athos
HeroAscended Athos.png

MAX (LV99)
Damage Icon.png: 378(-318)Health Icon.png: 1020(-858)
Stand of Ascended.png
60
162
1
HeroElementEarth.png

+1 armor to All creatures
every 3 lvl

Stand of Ascended.png
60
162
1
HeroElementEarth.png
  • Description: Friendly Targets lose a constant amount less Health from Attacks. (Armor)
  • In-game Description:
    • All/Air/Earth/Fire/Water have + armor
    • Scalable: + armor to All/Air/Earth/Fire/Water creatures every level
  • Notes:
    • After this Hero dies, its Skill is no longer in effect.
    • This reduction in Damage is applied last.
    • Only Attacks! Skill AoE.png AoE, Skill Pierce.png Pierce (old James), etc. still deal the full amount of Damage.
    • However, Skill Pierce.png Ricochet Damage can be reduced since only the final Damage is propagated.

Skill Champion Air.png Champion[]

  • Heroes:
Erebus
HeroErebus.png
Blank Disaster.png
Erebus
HeroErebus.png

MAX (LV99)
Damage Icon.png: 78(-58)Health Icon.png: 186(-138)
Stand of Rare.png
20
48
1
HeroElementFire.png

Fire creatures +2 attack
and +2 armor

Stand of Rare.png
20
48
1
HeroElementFire.png
Xarth
HeroXarth.png
Blank Disaster.png
Xarth
HeroXarth.png

MAX (LV99)
Damage Icon.png: 130(-98)Health Icon.png: 130(-98)
Stand of Rare.png
32
32
1
HeroElementEarth.png

Earth creatures
+2 attack and +2 armor

Stand of Rare.png
32
32
1
HeroElementEarth.png
Hallinskidi
HeroHallinskidi.png
Blank Disaster.png
Hallinskidi
HeroHallinskidi.png

MAX (LV99)
Damage Icon.png: 132(-98)Health Icon.png: 132(-98)
Stand of Rare.png
34
34
1
HeroElementAir.png

Air creatures
+2 attack and +2 armor

Stand of Rare.png
34
34
1
HeroElementAir.png
Ganah
HeroGanah.png
Blank Disaster.png
Ganah
HeroGanah.png

MAX (LV99)
Damage Icon.png: 114(-84)Health Icon.png: 152(-112)
Stand of Rare.png
30
40
1
HeroElementWater.png

Water creatures
+2 attack and +2 armor

Stand of Rare.png
30
40
1
HeroElementWater.png
Bavah
HeroBavah.png
Blank Disaster.png
Bavah
HeroBavah.png

MAX (LV99)
Damage Icon.png: 346(-294)Health Icon.png: 346(-294)
Stand of Legendary.png
52
52
1
HeroElementWater.png

All creatures
+2 attack and +2 armor

Stand of Legendary.png
52
52
1
HeroElementWater.png
Veildur
HeroVeildur.png
Blank Disaster.png
Veildur
HeroVeildur.png

MAX (LV99)
Damage Icon.png: 279(-235)Health Icon.png: 419(-353)
Stand of Legendary.png
44
66
1
HeroElementEarth.png

All creatures +3 attack
and +3 armor

Stand of Legendary.png
44
66
1
HeroElementEarth.png
Brynhildr
HeroBrynhildr.png
Blank Disaster.png
Brynhildr
HeroBrynhildr.png

MAX (LV99)
Damage Icon.png: 283(-235)Health Icon.png: 425(-353)
Stand of Legendary.png
48
72
1
HeroElementAir.png

All creatures +4 attack
and +4 armor

Stand of Legendary.png
48
72
1
HeroElementAir.png
Groth
HeroGroth.png
Blank Disaster.png
Groth
HeroGroth.png

MAX (LV99)
Damage Icon.png: 287(-235)Health Icon.png: 431(-353)
Stand of Legendary.png
52
78
1
HeroElementFire.png

All creatures +5 attack
and +5 armor

Stand of Legendary.png
52
78
1
HeroElementFire.png
Dullahan
HeroDullahan.png
Blank Disaster.png
Dullahan
HeroDullahan.png

MAX (LV99)
Damage Icon.png: 266(-221)Health Icon.png: 443(-368)
Stand of Legendary.png
45
75
1
HeroElementFire.png

+1 armor/atk to All
creatures every 9 lvl

Stand of Legendary.png
45
75
1
HeroElementFire.png
Ascended Bavah
HeroAscended Bavah.png
Blank Disaster.png
Ascended Bavah
HeroAscended Bavah.png

MAX (LV99)
Damage Icon.png: 710(-588)Health Icon.png: 710(-588)
Stand of Ascended.png
122
122
1
HeroElementWater.png

+1 armor/atk to All
creatures every 7 lvl

Stand of Ascended.png
122
122
1
HeroElementWater.png
  • Description: Combines the Skill Buff Air.png Buff and Skill Protect Air.png Protect into one.
  • In-game Description:
    • All/Air/Earth/Fire/Water creatures have + attack and + armor
    • Scalable: + armor/atk to All/Air/Earth/Fire/Water creatures every level

Skill AoE.png AoE (Area of Effect)[]

  • Heroes:
Tiny
HeroTiny.png
Blank Disaster.png
Tiny
HeroTiny.png

MAX (LV99)
Damage Icon.png: 89(-59)Health Icon.png: 207(-137)
Stand of Rare.png
30
70
1
HeroElementEarth.png

Deal 2 damage to all
enemies before every turn

Stand of Rare.png
30
70
1
HeroElementEarth.png
Reindeer
HeroReindeer.png
Blank Disaster.png
Reindeer
HeroReindeer.png

MAX (LV99)
Damage Icon.png: 114(-78)Health Icon.png: 172(-118)
Stand of Rare.png
36
54
1
HeroElementAir.png

+1 aoe every 9 lvl

Stand of Rare.png
36
54
1
HeroElementAir.png
Alpha
HeroAlpha.png
Blank Disaster.png
Alpha
HeroAlpha.png

MAX (LV99)
Damage Icon.png: 146(-124)Health Icon.png: 546(-464)
Stand of Legendary.png
22
82
1
HeroElementFire.png

Deal 1 damage before
every turn

Stand of Legendary.png
22
82
1
HeroElementFire.png
TR0N1X
HeroTR0N1X.png
Blank Disaster.png
TR0N1X
HeroTR0N1X.png

MAX (LV99)
Damage Icon.png: 118(-98)Health Icon.png: 590(-490)
Stand of Legendary.png
20
100
1
HeroElementFire.png

Deal 3 damage before
every turn.

Stand of Legendary.png
100
1
HeroElementFire.png
Ascended Alpha
HeroAscended Alpha.png
Blank Disaster.png
Ascended Alpha
HeroAscended Alpha.png

MAX (LV99)
Damage Icon.png: 292(-246)Health Icon.png: 1104(-930)
Stand of Ascended.png
46
174
1
HeroElementFire.png

+1 aoe every 3 lvl

Stand of Ascended.png
46
174
1
HeroElementFire.png
  • Description: Hostile Target's Health is reduced by a constant amount at the end of each Turn.
     
  • In-game Description:
    • Deal damage before every turn
    • Scalable: + aoe every level
  • Notes:
    • After this Hero dies, its Skill is no longer in effect.
    • This Skill is applied before Skill Heal.png Heal

Skill Heal.png Heal[]

Heroes:

Christmas Elf
HeroChristmas Elf.png
Blank Disaster.png
Christmas Elf
HeroChristmas Elf.png

MAX (LV99)
Damage Icon.png: 62(-38)Health Icon.png: 98(-60)
Stand of Common.png
24
38
1
HeroElementWater.png

+1 heal every 9 lvl

Stand of Common.png
24
38
1
HeroElementWater.png
Aeris
HeroAeris.png
Blank Disaster.png
Aeris
HeroAeris.png

MAX (LV99)
Damage Icon.png: 133(-101)Health Icon.png: 125(-95)
Stand of Rare.png
32
30
1
HeroElementAir.png

Heal 1 damage after
every turn

Stand of Rare.png
32
30
1
HeroElementAir.png
Auri
HeroAuri.png
Blank Disaster.png
Auri
HeroAuri.png

MAX (LV99)
Damage Icon.png: 237(-205)Health Icon.png: 443(-383)
Stand of Legendary.png
32
60
1
HeroElementWater.png

Heal 2 damage after
every turn

Stand of Legendary.png
32
60
1
HeroElementWater.png
Ascended Auri
HeroAscended Auri.png
Blank Disaster.png
Ascended Auri
HeroAscended Auri.png

MAX (LV99)
Damage Icon.png: 484(-406)Health Icon.png: 918(-770)
Stand of Ascended.png
78
148
1
HeroElementWater.png

+1 heal every 7 lvl

Stand of Ascended.png
78
148
1
HeroElementWater.png
  • Description: Friendly Target's Health is restored by a constant amount at the end of each Turn.
  • In-game Description:
    • Heal after every turn
    • Scalable: + heal every level
  • Notes:
    • After this Hero dies, its Skill is no longer in effect.
    • This Skill is applied after any opposing Skills.
    • This Skill can not restore Health to dead Units (whose health already reached 0).

Skill Lifesteal.png Lifesteal[]

Heroes:

Santa Claus
HeroSanta Claus.png
Blank Disaster.png
Santa Claus
HeroSanta Claus.png

MAX (LV99)
Damage Icon.png: 283(-235)Health Icon.png: 425(-353)
Stand of Legendary.png
48
72
1
HeroElementFire.png

+1 aoe&heal every 9 lvl

Stand of Legendary.png
48
72
1
HeroElementFire.png

Description: Combines the Skill AoE.png AoE and Skill Heal.png Heal Skills into one.
In-game Description:

  • Scalable: + aoe&heal every level

Skill Dampen.png Dampen[]

Heroes:

Bubbles
HeroBubbles.png
Blank Disaster.png
Bubbles
HeroBubbles.png

MAX (LV99)
Damage Icon.png: 331(-271)Health Icon.png: 1105(-905)
Stand of Ascended.png
60
200
1
HeroElementWater.png

-0.25% per level
to area skills

Stand of Ascended.png
110
300
1
HeroElementWater.png

Description: Reduces Hostile Aoe effects percentually.
In-game Description:

  • Scalable: -% per level to area skills

Notes:

  • Only reduces Valkyrie Damage once.
  • Affects Skill AoE.png AoE, Skill Heal.png Heal, Skill Lifesteal.png Lifesteal, Skill Pierce.png Pierce and Skill Revenge.png Revenge Skills.
  • Resulting values are always rounded down.

Skill Berserk.png Berserk[]

  • Heroes:
Aural
HeroAural.png
Blank Disaster.png
Aural
HeroAural.png

MAX (LV99)
Damage Icon.png: 194(-144)Health Icon.png: 70(-52)
Stand of Rare.png
50
18
1
HeroElementWater.png

Attacking multiplies
attack by 1.2

Stand of Rare.png
50
18
1
HeroElementWater.png
Geum
HeroGeum.png
Blank Disaster.png
Geum
HeroGeum.png

MAX (LV99)
Damage Icon.png: 17(-15)Health Icon.png: 648(-573)
Stand of Legendary.png
2
75
1
HeroElementEarth.png

Attacking multiplies
attack by 2

Stand of Legendary.png
2
75
1
HeroElementEarth.png
Ascended Geum
HeroAscended Geum.png
Blank Disaster.png
Ascended Geum
HeroAscended Geum.png

MAX (LV99)
Damage Icon.png: 49(-41)Health Icon.png: 1357(-1135)
Stand of Ascended.png
8
222
1
HeroElementEarth.png

Attacking multiplies
attack by 2

Stand of Ascended.png
8
222
1
HeroElementEarth.png
  • Description: This Hero's Damage permanently increases by a factor after every Attack it makes.
  • In-game Description: Attacking multiplies attack by
  • Notes:
    • This Hero's Attack is not rounded before another multiplication occurs (?)
    • This increase in Damage is applied before the Skill Buff Air.png Buff Skill.

Skill Friends.png Friends[]

  • Heroes:
Geror
HeroGeror.png
Blank Disaster.png
Geror
HeroGeror.png

MAX (LV99)
Damage Icon.png: 340(-294)Health Icon.png: 340(-294)
Stand of Legendary.png
46
46
1
HeroElementAir.png

Monsters behind increase
attack by 1.2

Stand of Legendary.png
46
46
1
HeroElementAir.png
Ascended Geror
HeroAscended Geror.png
Blank Disaster.png
Ascended Geror
HeroAscended Geror.png

MAX (LV99)
Damage Icon.png: 704(-588)Health Icon.png: 704(-588)
Stand of Ascended.png
116
116
1
HeroElementAir.png

Monsters behind increase
attack by 1.3

Stand of Ascended.png
116
116
1
HeroElementAir.png
  • Description: This Hero's Damage permanently increases by a factor for every Monster that stands behind it.
  • In-game Description: Monsters behind increase attack by
  • Notes:
    • This Hero's Attack is not rounded before another multiplication occurs. (?)
    • This increase in Damage is applied before the Skill Buff Air.png Buff Skill.
    • Even if Monsters in the Backline die, the Damage increase to this Hero persists. (?)

Skill Adapt.png Adapt[]

  • Heroes:
Pontus
HeroPontus.png
Blank Disaster.png
Pontus
HeroPontus.png

MAX (LV99)
Damage Icon.png: 252(-216)Health Icon.png: 434(-372)
Stand of Legendary.png
36
62
1
HeroElementWater.png

Double attack against
same type.

Stand of Legendary.png
36
62
1
HeroElementWater.png
Atzar
HeroAtzar.png
Blank Disaster.png
Atzar
HeroAtzar.png

MAX (LV99)
Damage Icon.png: 206(-174)Health Icon.png: 490(-414)
Stand of Legendary.png
32
76
1
HeroElementFire.png

Double attack against
same type

Stand of Legendary.png
32
76
1
HeroElementFire.png
Rigr
HeroRigr.png
Blank Disaster.png
Rigr
HeroRigr.png

MAX (LV99)
Damage Icon.png: 284(-242)Health Icon.png: 406(-346)
Stand of Legendary.png
42
60
1
HeroElementEarth.png

Double attack against
same type

Stand of Legendary.png
42
60
1
HeroElementEarth.png
Dagda
HeroDagda.png
Blank Disaster.png
Dagda
HeroDagda.png

MAX (LV99)
Damage Icon.png: 306(-260)Health Icon.png: 386(-328)
Stand of Legendary.png
46
58
1
HeroElementAir.png

Double attack against
same type

Stand of Legendary.png
46
58
1
HeroElementAir.png
Ascended Pontus
HeroAscended Pontus.png
Blank Disaster.png
Ascended Pontus
HeroAscended Pontus.png

MAX (LV99)
Damage Icon.png: 515(-429)Health Icon.png: 897(-747)
Stand of Ascended.png
86
150
1
HeroElementWater.png

Triple attack against
same type

Stand of Ascended.png
86
150
1
HeroElementWater.png
Ascended Atzar
HeroAscended Atzar.png
Blank Disaster.png
Ascended Atzar
HeroAscended Atzar.png

MAX (LV99)
Damage Icon.png: 473(-392)Health Icon.png: 946(-784)
Stand of Ascended.png
81
162
1
HeroElementFire.png

Triple attack against
same type

Stand of Ascended.png
81
162
1
HeroElementFire.png
Ascended Rigr
HeroAscended Rigr.png
Blank Disaster.png
Ascended Rigr
HeroAscended Rigr.png

MAX (LV99)
Damage Icon.png: 584(-485)Health Icon.png: 832(-691)
Stand of Ascended.png
99
141
1
HeroElementEarth.png

Triple attack against
same type

Stand of Ascended.png
99
141
1
HeroElementEarth.png
Ascended Dagda
HeroAscended Dagda.png
Blank Disaster.png
Ascended Dagda
HeroAscended Dagda.png

MAX (LV99)
Damage Icon.png: 627(-520)Health Icon.png: 791(-656)
Stand of Ascended.png
107
135
1
HeroElementAir.png

Triple attack against
same type

Stand of Ascended.png
107
135
1
HeroElementAir.png
  • Description: This Hero's Attack's Damage is increased by a factor if it the opposing Frontliner is a Target.
  • In-game Description:
    • Double attack against same type.
    • Triple attack against same type.
  • Notes:
    • This description is a bit abstract. In the game currently there are only Heroes that deal double Damage if they Attack a Unit with the same Element as their own.

Skill Rainbow.png Rainbow[]

  • Heroes:
Aoyuki
HeroAoyuki.gif
Blank Disaster.png
Aoyuki
HeroAoyuki.gif

MAX (LV99)
Damage Icon.png: 314(-259)Health Icon.png: 399(-329)
Stand of Legendary.png
55
70
1
HeroElementWater.png

+50 attack when
4 types alive

Stand of Legendary.png
55
70
1
HeroElementWater.png
  • Description: This Hero's Damage permanently increases by a constant amount if at least one Unit of every Element stands behind it.
  • In-game Description: + attack when 4 types alive.
  • Notes:
    • Behind! This Hero does not count for its own Element.
    • This increase in Damage is applied before the Skill Buff Air.png Buff Skill.
    • Even if Units in the Backline die, the Damage increase to this Hero persists. (?)

Skill Training.png Training[]

  • Heroes:
Boör
HeroBoör.png
Blank Disaster.png
Boör
HeroBoör.png

MAX (LV99)
Damage Icon.png: 134(-98)Health Icon.png: 134(-98)
Stand of Rare.png
36
36
1
HeroElementFire.png

Gains +3 attack
every turn

Stand of Rare.png
36
36
1
HeroElementFire.png
Spyke
HeroSpyke.gif
Blank Disaster.png
Spyke
HeroSpyke.gif

MAX (LV99)
Damage Icon.png: 266(-221)Health Icon.png: 443(-368)
Stand of Legendary.png
45
75
1
HeroElementAir.png

Gains +5 attack
every turn

Stand of Legendary.png
45
75
1
HeroElementAir.png
  • Description: This Hero's Damage permanently increases by a constant amount at the end of every Turn.
  • In-game Description: Gains + attack every turn.
  • Notes:
    • This increase in Damage is applied before the Skill Buff Air.png Buff Skill.

Skill Wither.png Wither[]

  • Heroes:
GaiaByte
HeroGaiaByte.gif
Blank Disaster.png
GaiaByte
HeroGaiaByte.gif

MAX (LV99)
Damage Icon.png: 492(-392)Health Icon.png: 246(-196)
Stand of Legendary.png
100
50
1
HeroElementEarth.png

Halve hp after
every attack

Stand of Legendary.png
100
50
1
HeroElementEarth.png
  • Description: This Hero's remaining Health is reduced by a factor after every Attack it makes.
  • In-game Description: Halve hp after every attack
  • Notes:
    • Health Reduction happens at the very end of a Turn even after Heal.

Skill Pierce.png Pierce/Ricochet[]

  • Heroes:
Sexy Santa
HeroSexy Santa.png
Blank Disaster.png
Sexy Santa
HeroSexy Santa.png

MAX (LV99)
Damage Icon.png: 142(-98)Health Icon.png: 142(-98)
Stand of Rare.png
44
44
1
HeroElementEarth.png

Ricochet 66% damage
to next 5 units

Stand of Rare.png
44
44
1
HeroElementEarth.png
Sigrún
HeroSigrún.png
Blank Disaster.png
Sigrún
HeroSigrún.png

MAX (LV99)
Damage Icon.png: 104(-92)Health Icon.png: 561(-496)
Stand of Legendary.png
12
65
1
HeroElementFire.png

Ricochet 50% damage
to next 5 units

Stand of Legendary.png
12
65
1
HeroElementFire.png
Koldís
HeroKoldís.png
Blank Disaster.png
Koldís
HeroKoldís.png

MAX (LV99)
Damage Icon.png: 112(-98)Health Icon.png: 560(-490)
Stand of Legendary.png
14
70
1
HeroElementWater.png

Ricochet 50% damage
to next 5 units

Stand of Legendary.png
14
70
1
HeroElementWater.png
Alvitr
HeroAlvitr.png
Blank Disaster.png
Alvitr
HeroAlvitr.png

MAX (LV99)
Damage Icon.png: 119(-103)Health Icon.png: 560(-485)
Stand of Legendary.png
16
75
1
HeroElementEarth.png

Ricochet 50% damage
to next 5 units

Stand of Legendary.png
16
75
1
HeroElementEarth.png
Arshen
HeroArshen.png
Blank Disaster.png
Arshen
HeroArshen.png

MAX (LV99)
Damage Icon.png: 228(-192)Health Icon.png: 470(-396)
Stand of Legendary.png
36
74
1
HeroElementAir.png

Ricochet 100% damage
to next 1 unit

Stand of Legendary.png
36
74
1
HeroElementAir.png
Rua
HeroRua.png
Blank Disaster.png
Rua
HeroRua.png

MAX (LV99)
Damage Icon.png: 239(-199)Health Icon.png: 467(-389)
Stand of Legendary.png
40
78
1
HeroElementFire.png

Ricochet 100% damage
to next 1 unit

Stand of Legendary.png
40
78
1
HeroElementFire.png
Dorth
HeroDorth.png
Blank Disaster.png
Dorth
HeroDorth.png

MAX (LV99)
Damage Icon.png: 249(-205)Health Icon.png: 465(-383)
Stand of Legendary.png
44
82
1
HeroElementWater.png

Ricochet 100% damage
to next 1 unit

Stand of Legendary.png
44
82
1
HeroElementWater.png
James
HeroJames.png
Blank Disaster.png
James
HeroJames.png

MAX (LV99)
Damage Icon.png: 126(-114)Health Icon.png: 524(-474)
Stand of Legendary.png
12
50
1
HeroElementEarth.png

Ricochet 75% damage
to next 5 units

Stand of Legendary.png
12
50
1
HeroElementEarth.png
Ascended TR0N1X
HeroAscended TR0N1X.png
Blank Disaster.png
Ascended TR0N1X
HeroAscended TR0N1X.png

MAX (LV99)
Damage Icon.png: 234(-196)Health Icon.png: 1170(-980)
Stand of Ascended.png
38
190
1
HeroElementFire.png

Ricochet 75% damage
to next 5 units

Stand of Ascended.png
38
190
1
HeroElementFire.png
  • Description: When this Hero makes an Attack, its Damage propagates through Hostile Units by passing on a percentile of the Damage to the next Unit.
  • In-game Description:
    • Ricochet % damage to next unit
    • Attack pierce up to 6 enemies (old James)
  • Notes:
    • Only the final Damage done to the Hostile Frontliner is propagated. This means it is affected by Elemental Advantage and Friendly Skill Buff Air.png Buffs as well as by Hostile Armor.

Skill Revenge.png Revenge[]

  • Heroes:
Koth
HeroKoth.png
Blank Disaster.png
Koth
HeroKoth.png

MAX (LV99)
Damage Icon.png: 268(-222)Health Icon.png: 442(-366)
Stand of Legendary.png
46
76
1
HeroElementEarth.png

Deals 15% attack
after dying

Stand of Legendary.png
46
76
1
HeroElementEarth.png
Zeth
HeroZeth.png
Blank Disaster.png
Zeth
HeroZeth.png

MAX (LV99)
Damage Icon.png: 263(-221)Health Icon.png: 438(-368)
Stand of Legendary.png
42
70
1
HeroElementWater.png

Deals 10% attack
after dying

Stand of Legendary.png
42
70
1
HeroElementWater.png
Gurth
HeroGurth.png
Blank Disaster.png
Gurth
HeroGurth.png

MAX (LV99)
Damage Icon.png: 273(-223)Health Icon.png: 447(-365)
Stand of Legendary.png
50
82
1
HeroElementAir.png

Deals 20% attack
after dying

Stand of Legendary.png
50
82
1
HeroElementAir.png
  • Description: When this Hero dies, a percentile of its Damage is dealt to Hostile Targets.
  • In-game Description: Deals % attack after dying
  • Notes:
    • Only the base Damage of this Hero is applied to the Backline. This is not influenced by Elemental Advantage or Skill Buff Air.png Buff Skills.
    • Damage Values produced by this Skill are always properly rounded.
    • Only if this Hero dies to an Attack will it trigger this Skill.

Skill Balance.png Balance[]

  • Heroes:
Leprechaun
HeroLeprechaun.png
Blank Disaster.png
Leprechaun
HeroLeprechaun.png

MAX (LV99)
Damage Icon.png: 172(-147)Health Icon.png: 516(-441)
Stand of Legendary.png
25
75
1
HeroElementEarth.png

Deal % damage
when outnumbered

Stand of Legendary.png
25
75
1
HeroElementEarth.png
  • Description: Hostile Target's Health is reduced by the quotient of the amount of Unit in Friendly Lineup by the amount of Unit in Hostile Lineup of their base Health. If the Hero's Lineup is outnumber (Friendly Units are more than Hostile Units), the effect will not implement.
    • Example: If this Hero is on his own in the lane and the enemy team contains 6 Units, the entire Hostile Lineup's Health will be reduced to th of their starting Health.
  • In-game Description: Deal % damage when outnumbered
  • Notes:
    • The effect starts at the beginning of the battle (see Turns and Orders). Even after this Hero dies, its Skill effect remains.

Skill Explode.png Explode[]

  • Heroes:
Dr.Hawking
HeroDr.Hawking.png
Blank Disaster.png
Dr.Hawking
HeroDr.Hawking.png

MAX (LV99)
Damage Icon.png: 340(-280)Health Icon.png: 374(-308)
Stand of Legendary.png
60
66
1
HeroElementAir.png

Deal 1 per level damage

Stand of Legendary.png
60
66
1
HeroElementAir.png
  • Description: Hostile Target's Health is reduced by a constant amount in the beginning of the battle.
  • In-game Description:
    • Scalable: Deal per level damage
  • Notes:
    • This Skill is applied after Skill Balance.png Balance.

Skill Reflect.png Reflect[]

  • Heroes:
Kumu-san
HeroKumu-san.png
Blank Disaster.png
Kumu-san
HeroKumu-san.png

MAX (LV99)
Damage Icon.png: 243(-199)Health Icon.png: 475(-389)
Stand of Legendary.png
44
86
1
HeroElementFire.png

Returns 20% of damage received

Stand of Legendary.png
44
86
1
HeroElementFire.png
Liu Cheng
HeroLiu Cheng.png
Blank Disaster.png
Liu Cheng
HeroLiu Cheng.png

MAX (LV99)
Damage Icon.png: 248(-206)Health Icon.png: 460(-382)
Stand of Legendary.png
42
78
1
HeroElementWater.png

Returns 25% of damage received

Stand of Legendary.png
42
78
1
HeroElementWater.png
Hidoka
HeroHidoka.png
Blank Disaster.png
Hidoka
HeroHidoka.png

MAX (LV99)
Damage Icon.png: 243(-199)Health Icon.png: 475(-389)
Stand of Legendary.png
44
86
1
HeroElementEarth.png

Returns 30% of damage received

Stand of Legendary.png
44
86
1
HeroElementEarth.png
Master Lee
HeroMaster Lee.png
Blank Disaster.png
Master Lee
HeroMaster Lee.png

MAX (LV99)
Damage Icon.png: 531(-441)Health Icon.png: 885(-735)
Stand of Ascended.png
90
150
1
HeroElementAir.png

Returns 50% of damage received

Stand of Ascended.png
90
150
1
HeroElementAir.png
  • Description: When this Hero takes Damage from a Hostile Unit, the Hero deal an extra Damage based on a percentile of the Hostile Unit's Damage.
  • In-game Description: Return % of damage received
  • Notes:
    • This Skill is applied before this Hero makes an Attack.

Skill Overpowered.png Overpowered[]

  • Heroes:
Sparks
HeroSparks.png
Blank Disaster.png
Sparks
HeroSparks.png

MAX (LV99)
Damage Icon.png: 79(-49)Health Icon.png: 79(-49)
Stand of Common.png
30
30
1
HeroElementFire.png

Stats gained per level x2

Stand of Common.png
30
30
1
HeroElementFire.png
Leaf
HeroLeaf.png
Blank Disaster.png
Leaf
HeroLeaf.png

MAX (LV99)
Damage Icon.png: 133(-91)Health Icon.png: 153(-105)
Stand of Rare.png
42
48
1
HeroElementEarth.png

Stats gained per level x2

Stand of Rare.png
42
48
1
HeroElementEarth.png
Flynn
HeroFlynn.png
Blank Disaster.png
Flynn
HeroFlynn.png

MAX (LV99)
Damage Icon.png: 287(-239)Health Icon.png: 419(-349)
Stand of Legendary.png
48
70
1
HeroElementAir.png

Stats gained per level x2

Stand of Legendary.png
48
70
1
HeroElementAir.png
  • Description: This Hero's Rarity Point is increased by a factor which will leads its Stats also increase.
  • In-game Description: Stats gained per level ×

Turns and Orders[]

These steps are taken every turn to calculate the damage on both sides.

  1. If applicable, modify Health of Hostile's or Friendly's Lineup with Skills affecting to Unit's quantity. (Skill Balance.png Balance)
  2. If applicable, modify Health and Damage with Skills affecting their own Stats (Skill Overpowered.png Overpowered)
  3. If applicable, deal Damage with Skills dealing Damage to entire Hostile's Lineup (Skill Explode.png Explode)
  4. Take the Damage of the Frontliner
  5. If applicable, modify Damage with Skills affecting the Frontliner itself. (Skill Berserk.png Berserk, Skill Friends.png Friends, Skill Rainbow.png Rainbow, Skill Training.png Training, Skill Adapt.png Adapt)
  6. If applicable, modify Damage with Skills affecting all friendly Units. (Skill Buff Air.png Buff, Skill Champion Air.png Champion)
  7. If applicable, modify Damage with Elemental Advantage
  8. If applicable, modify Damage with opposing Damage reducing Skills (Skill Protect Air.png Protect, Skill Champion Air.png Champion)
  9. If applicable, modify Damage dealt or Health restored with Skills affecting to their power (Skill Dampen.png Dampen)
  10. If applicable, deal Damage with Skills dealing Damage to multiple Units (Skill AoE.png AoE, Skill Lifesteal.png Lifesteal, Skill Pierce.png Pierce/Ricochet, Skill Revenge.png Revenge)
  11. If applicable, restore Health with Skills restoring Health (Skill Heal.png Heal, Skill Lifesteal.png Lifesteal)
  12. If applicable, modify Health of Frontliner with Skills affecting own Health (Skill Wither.png Wither)

These steps happen simultaneously on both sides.

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