FANDOM


ToolsHuman This page is a work in progress, was editing it and left halfway through so please do not edit it until it is marked as complete before you contact the user or enough time as passed for the page to be considered abandoned. Use the page for any relevant input you might have please.
Hero Collection

Hero Collection

Heroes, along with Monsters, are battle units found in PvP and PvE. Since v2.9.0.0 Patch, maxed chest legendary heroes can be ascended. There are 170 heroes (29 Commons, 35 Rares, 70 Legendaries and 36 Ascendeds) and all of them are divided into six classes of heroes, depending on how you obtain them:

ClassificationEdit

There are 8 classes of heroes, differentiated by how you obtain them:
EnemyHeroTiny

Tiny

  1. Premium heroes are powerful heroes obtained buying the one-time offers in exchange for Kreds. Lady of Twilight, for example, is Common but has the same stats relative to Faefyr, which is a Rare. Tiny is a Rare but is slightly stronger than Rei, a Legendary hero. These heroes can be leveled as of game version 2.6.1.0.
  2. Special heroes are bear a resemblance to Premium heroes, the only difference is being bought with Universe Marbles in the Shop instead of Kreds. There are 3 special heroes currently that they are named after the Cosmos Quest's developers. The term "Special" says it all, which making them are the only heroes that have animation and own very special and unique skills while other heroes don't.
  3. Chest heroes can be obtained from the Chest spinner or Hero chest.
    • They are divided into species. For example, Hunter, Shaman, and Alpha are the common, rare, and legendary 'Caveman' heroes. The same exist for Human, Prostheticman, Geneticman, Robot, Posthuman and beyond. It is likely that successive updates will include new Chest heroes from the remaining Species. These heroes are mid-tier compared to Premium and Story heroes, although more recent releases have shown increases in relative power and skill.
    • They are also divided into dimensions, which is above the Drifter. The only example at the moment is Bortles, Murphy, Nerissa. Their element is the most unique of all heroes available - Void.
  4. Story heroes are obtained by completing one page of five quests. You must complete all 3 levels for each quest. There are 11 heroes currently: four common heroes and seven rare heroes. It's difficult to categorize them correctly. Their power increases with the quest level. The first common hero is paragonable to a Kodama (A1). The next two heroes have the same stats respectively of Alux (E2) and the Dakuwaqa (W2) while the third one has 2 more HP than a Harpy (A2). Story heroes can be level with both Prana Gems and Cosmic Coins.
  5. Season heroes are obtained after a season ends. There are 24 heroes currently and each one of them is based on your Tournament Ranking, which the higher your ranking is, the better hero stats are. All season heroes are legendary, although the higher ranked hero has slightly better stats than the lower rank.
  6. Season Pass heroes are similar to Season heroes but somehow are stronger than them. Season Pass heroes can be obtained by spending Kreds or Universe Marbles.
  7. Event heroes release on a holiday or an anniversary. To receive event heroes, you have to earn a specific amount of Universe Marbles to get one of them. They are slightly stronger than other classes and they can be level with Cosmic Coins as the same as Story Heroes.
  8. Auction heroes are heroes that can only be obtained through Auctioning.

UpgradingEdit

LevelingEdit

All heroes (excluse some Event heroes) can be leveled up by using Prana Gems in the Hero Manager section, while Chest heroes can be also level up by obtaining them repeatedly from the chest. Especially, all Quests heroes and Event heroes can be upgraded by using both Prana Gems or Cosmic Coins at the same ratio.

For each level, the hero will receive n points distributed to his/her HP and Attack proportionally. n is equal to 1, 2, 6 and 12 for common, rare, legendary and ascended respectively. Currently, the max level can be upgraded is 99, while the highest level is 1,000. 

AscendingEdit

You can only ascend your chest legendary hero. One process will cost spend 100 AS. Leveling an ascended hero will cost Ascension Sphere Icon Ascension Spheres / Cosmic Coins(quest ascended) instead of Prana Gems Icon Prana Gems, starting with 1 and increasing by 1 per level (e.g: 1 → 2: 1 AS, 34 → 35: 34 AS). The cost will continue increase to 98, make up 4,851 AS or CC of the total.

  • NOTE: Ascending maxed chest heroes doesn't replace pre-ascended with new ascended heroes, which mean you can have the two same heroes but diffirent rarity (one ascended, other one legendary)

PromotingEdit

You will be able to promote a hero whenever your hero gets to Level 99. Promotion could be done all heroes and there will be no exception for this mechanic.

If the hero is a Chest, you could have two options either ascend them or promote them.

Each hero could be promoted 5 times, corresponding to 5 tiers of promotion:

Tier 1
  • Requirement: Cosmic Coin Cosmic Coins
  • Contribution: Add an additional amount of Health Icon health.
Common Rares Legendaries Ascended
Cosmic Coin25 or Universe Marbles125 Cosmic Coin100 or Universe Marbles500 Cosmic Coin300 or Universe Marbles1,500 Cosmic Coin600 or Universe Marbles3,000
Promotion Star
Tier 2
  • Requirement: Complete a Quest (see Promotion data) with only 3 units.
  • Contribution: Add an additional amount of Damage Icon damage.
Common Rares Legendaries Ascended
Universe Marbles250 Universe Marbles1,000 Universe Marbles3,000 Universe Marbles6,000
Promotion StarPromotion Star
Tier 3
  • Requirement: Prana Gems Icon Prana Gems.
  • Contribution: Add an additional amount of stats.
Common Rares Legendaries Ascended
Prana Gems Icon 50 or Universe Marbles375 Prana Gems Icon 200 or Universe Marbles1,500 Prana Gems Icon 600 or Universe Marbles4,500 Prana Gems Icon 1,200 or Universe Marbles9,000
Promotion StarPromotion StarPromotion Star
Tier 4
  • Requirement: Attack world boss$ x $ times
  • Contribution: Add an additional amount of both Health Icon health and Damage Icon damage.
Common Rares Legendaries Ascended
Universe Marbles500 Universe Marbles2,000 Universe Marbles6,000 Universe Marbles12,000
Promotion StarPromotion StarPromotion StarPromotion Star
Tier 5
Common Rares Legendaries Ascended
Ascension Sphere Icon100 or Universe Marbles500 Ascension Sphere Icon400 or Universe Marbles2,000 Ascension Sphere Icon1,200 or Universe Marbles6,000 Ascension Sphere Icon2,400 or Universe Marbles12,000
Maxed Promotion Star


SkillEdit

Every hero always has a skill. Skill effects stack if two or more effects are in the same sequence. Skills are only active while your hero is alive (if he perishes, his skills do not affect the remaining monsters). Some ascended heroes have the same skills as their pre-ascended version, while others have new skills. Skill effects stack if two or more effects are in the same sequence. Skills are only active while your hero is alive. See more in Heroes/Skills.

HeroesEdit

For a full hero list, see this page.

CommonEdit

Below is a list of common heroes:

RareEdit

Below is a list of rare heroes:

LegendaryEdit

Below is a list of legendary heroes:

AscendedEdit

Below is a list of ascended heroes:

Review Heroes
Ascended Heroes
Ascended Alpha
HeroAscended Alpha

MAX (LV99)
Damage Icon: 292(-246)Health Icon: 1104(-930)
Stand of Ascended
46
174
1
HeroElementFire

+1 aoe every 3 lvl
Ascended Athos
HeroAscended Athos

MAX (LV99)
Damage Icon: 378(-318)Health Icon: 1020(-858)
Stand of Ascended
60
162
1
HeroElementEarth

+1 armor to All creatures
every 3 lvl
Ascended Rei
HeroAscended Rei

MAX (LV99)
Damage Icon: 650(-546)Health Icon: 750(-630)
Stand of Ascended
104
120
1
HeroElementAir

+1 attack to All creatures
every 3 lvl
Ascended Auri
HeroAscended Auri

MAX (LV99)
Damage Icon: 484(-406)Health Icon: 918(-770)
Stand of Ascended
78
148
1
HeroElementWater

+1 heal every 7 lvl
Ascended TR0N1X
HeroAscended TR0N1X

MAX (LV99)
Damage Icon: 234(-196)Health Icon: 1170(-980)
Stand of Ascended
38
190
1
HeroElementFire

Ricochet 75% damage
to next 5 units
Ascended Geum
HeroAscended Geum

MAX (LV99)
Damage Icon: 49(-41)Health Icon: 1357(-1135)
Stand of Ascended
8
222
1
HeroElementEarth

Attacking multiplies
attack by 2
Ascended Geror
HeroAscended Geror

MAX (LV99)
Damage Icon: 704(-588)Health Icon: 704(-588)
Stand of Ascended
116
116
1
HeroElementAir

Monsters behind increase
attack by 1.3
Ascended Pontus
HeroAscended Pontus

MAX (LV99)
Damage Icon: 515(-429)Health Icon: 897(-747)
Stand of Ascended
86
150
1
HeroElementWater

Triple attack against
same type
Ascended Atzar
HeroAscended Atzar

MAX (LV99)
Damage Icon: 473(-392)Health Icon: 946(-784)
Stand of Ascended
81
162
1
HeroElementFire

Triple attack against
same type
Ascended Rigr
HeroAscended Rigr

MAX (LV99)
Damage Icon: 584(-485)Health Icon: 832(-691)
Stand of Ascended
99
141
1
HeroElementEarth

Triple attack against
same type
Ascended Dagda
HeroAscended Dagda

MAX (LV99)
Damage Icon: 627(-520)Health Icon: 791(-656)
Stand of Ascended
107
135
1
HeroElementAir

Triple attack against
same type
Ascended Bavah
HeroAscended Bavah

MAX (LV99)
Damage Icon: 710(-588)Health Icon: 710(-588)
Stand of Ascended
122
122
1
HeroElementWater

+1 armor/atk to All
creatures every 7 lvl
Bubbles
HeroBubbles

MAX (LV99)
Damage Icon: 426(-316)Health Icon: 1160(-860)
Stand of Ascended
110
300
1
HeroElementWater

-0.5% per level
to area skills
Master Lee
HeroMaster Lee

MAX (LV99)
Damage Icon: 531(-441)Health Icon: 885(-735)
Stand of Ascended
90
150
1
HeroElementAir

Returns 50% of damage received
Ascended Shygu
HeroAscended Shygu

MAX (LV99)
Damage Icon: 857(-722)Health Icon: 539(-454)
Stand of Ascended
135
85
AirAura
1
HeroElementAir

+1 armor to Air creatures
every 5 lvl
Ascended Thert
HeroAscended Thert

MAX (LV99)
Damage Icon: 399(-329)Health Icon: 1027(-847)
Stand of Ascended
70
180
EarthAura
1
HeroElementEarth

+1 armor to Earth creatures
every 5 lvl
Ascended Lord Kirk
HeroAscended Lord Kirk

MAX (LV99)
Damage Icon: 944(-784)Health Icon: 472(-392)
Stand of Ascended
160
80
FireAura
1
HeroElementFire

+1 armor to Fire creatures
every 5 lvl
Ascended Neptunius
HeroAscended Neptunius

MAX (LV99)
Damage Icon: 998(-823)Health Icon: 428(-353)
Stand of Ascended
175
75
WaterAura
1
HeroElementWater

+1 armor to Water creatures
every 5 lvl
Hosokawa
HeroHosokawa

MAX (LV99)
Damage Icon: 758(-634)Health Icon: 648(-542)
Stand of Ascended
124
106
AirAura
1
HeroElementAir

+1 attack to Air creatures
every 5 lvl
Takeda
HeroTakeda

MAX (LV99)
Damage Icon: 948(-784)Health Icon: 474(-392)
Stand of Ascended
164
82
EarthAura
1
HeroElementEarth

+1 attack to Earth creatures
every 5 lvl
Hirate
HeroHirate

MAX (LV99)
Damage Icon: 850(-706)Health Icon: 566(-470)
Stand of Ascended
144
96
FireAura
1
HeroElementFire

+1 attack to Fire creatures
every 5 lvl
Hattori
HeroHattori

MAX (LV99)
Damage Icon: 743(-617)Health Icon: 673(-559)
Stand of Ascended
126
114
WaterAura
1
HeroElementWater

+1 attack to Water creatures
every 5 lvl

Close

AnimationEdit

Trivia Edit

Ascended Heroes Comparision

Comparison

  • Each hero has a significant design change:
    • Alpha: His clothes are darker and now wears limb band.
    • Athos: He gains gold armor and weapons. His flag is a darker shade.
    • Rei: Her energy and hair is of a darker color and has a serious smile. Her robotic legs have more detail.
    • Auri: Her hood is replaced with a crown and now has wings.
    • TR0N1X: His energy is blue and has an open chest
    • Geum: His lines are brighter and has "hair."
    • Geror: He shines brighter and has bigger aura.
    • Pontus: His stars are brighter.
    • Atzar: He now has a "pupil" and gained purple hues.
    • Rigr: His rings now "shine" and has a different face shape. His throne also wears a band.
    • Dagda: He now has shining lines over his body.
    • Bavah: His crown and gauntlets are now shining, and his light and dark aspects are more contrasted.
  • Statistically, Geum takes the earliest to outclass his max-level pre-ascended counterpart, at level 38. Other heroes outclass theirs at levels 39-41
  • The heroes original in the Ascended class seem be based on different Dimensions:
    • Bubbles: Aquatic

Hero SortingEdit

This is an option which you can freely adjust sorting method in Options. Those methods are alphabetical, level, life, damage, rarity, element, strength, species. Strength is calculated based on the formula:

$ \text{Strength} = \sqrt{(\text{Current Health} * \text{Current Attack})^3} $

Trivia Edit

  • Season 3 Reward heroes are called Valkyries.
  • Koldís is confirmed to be transgender.[1]
  • GaiaByte confirms[2] that the fans are allowed to make their bios for each Hero.
  • Each heroes has at least been shown in the Species section in some way.
    • Caveman: Hunter (His shape is at least similar)
    • Human: Carl (Carl's scuba diving suit at least comes from the appropriate age as the classical industrial clothing)
    • Prostheticman: Rei (Her arms, hair, and headgear are clearly the same as the picture)
    • Geneticman: Faefyr (Faefyr has similar body structure, hair, and clothing to the Geneticman shown)
    • Robot: T4URUS (It's basically the Robot with less bulky build)
    • Posthuman: Aeris (SImilar body shape)
    • Entity: Geror (Similar color palettes)
    • Primordial: Erebus (Similar color palettes)
    • Seer: Xarth (The circle in the middle)
    • Guardian: Hama (Similar body shape and color palettes)
    • Mastermind: Ganah (Similar color palette)
    • Creator: Bylar (Similar head texture and wears nothing on the hands)

ReferencesEdit

  1. https://twitter.com/Gaia_Byte/status/935845626306351104
  2. https://www.kongregate.com/forums/910715/topics/929214?page=1
    https://twitter.com/Gaia_Byte/status/922266245893935104

See AlsoEdit

</div>