Energy Orbs is the new Tower Defense-type minigame added in v126.96.36.199 Patch.
You have a 10x10 grid, on which the enemy path is displayed. The enemies are orbs. To kill them, click in the empty squares around the path to plant collectors. Click the collectors repeatedly to increase their charge. Once their charges are all spent, the collector disappears.
Kill 25 enemies in your highest unlocked level to unlock the next level. If an enemy escapes, the kill count starts over from 0. If you have ever jumped to the Cube Dimension, the requirement decreases from 25 to 20 enemies. You can go back and forth among unlocked levels freely.
While in the Cube Dimension, the dimension's active bonus doubles collector damage. The dimension's passive bonus permanently increases collector attack rate.
There are 7 types of enemies. The types repeat every 7 levels, with increased HP. Rewards are multiplied by a factor of (0.005 × level) + 0.995.
|Level mod 7||HP||Spawn time||Move time||Reward|
|1||4 × level||4 seconds||2 seconds||2.5 seconds of production|
|2||21 × level||5 seconds||3.5 seconds||0.476 seconds of production|
|3||(9 × level) + 1||6 seconds||3 seconds||1.11 seconds of production|
|4||4 × level||8 seconds||1 second||2.5 seconds of production|
|5||12.5 × level||10 seconds||2.5 seconds||0.8 seconds of production|
|6||3.75 × level||12 seconds||1.5 seconds||2.66 seconds of production|
|0||(35 × level) + 1||14 seconds||5 seconds||0.286 seconds of production|
Example 4-second spawn levels, showing scaling at high levels:
|1||4||2.5 seconds of production|
|15||60||2.68 seconds of production|
|106||424||3.81 seconds of production|
|1002||4008||15.0 seconds of production|
|10004||40016||128 seconds of production|
|Constructor||"Redesign your map"|
|Battery Engineer||"Increase max Charge"|
|Click Master||"Increase charge by x click"|
|The collector||"Increase attack"|
- Upgrade TD due to works in non-focus window
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